Console
Videogames: Monthly Market Tracking
Our
monthly tracking of the console videogame market consists
of 1,000 interviews with gamers (defined as an owner of a
Playstation, Nintendo 64, and/or Dreamcast). The following
describes our goals, methodology, schedule, and pricing.
1)
Awareness measurement
This
report was created with two of our key videogame clients.
The idea was based on their interest in measuring awareness
for unreleased games in order to measure the effect of marketing
campaigns on these issues. For example, if a game is to
be released in April, we will put it on our list and begin
tracking it now. Each month we can see if awareness is growing,
and check to see what type of gamer is learning about the
game (i.e. hardcore, serious, casual, or occasional gamer).
As the release date approaches, a publisher would hope to
see a consistent rise in awareness, first among hardcore
gamers, then later casual gamers. Publishers also hope to
see a spike in overall awareness when the full-scale marketing
effort is enacted. When the title arrives in April, we keep
the title on our list for that month so the publisher can
gauge how the gamers reacted to the marketing campaign.
We currently track thirty games at a time for the PSX and
N64 (Dreamcast begins in January): a third are "Future Releases"
(3 - 5 months from release), a third are "Imminent Releases"
(1 - 2 months from release), and "Recently Released".
2)
Purchase intent measurement
Once
we decided to measure awareness, an obvious question presented
itself: "How does this awareness translate into interest
in actually buying the game?" So we decided to gauge purchase
intent, using a method that does not involve reading any
lists to the respondent - we felt completely unaided questions
would get the best feel for the titles that are most in
demand. Most of the time "Future Releases" do not register
any purchase intent at all, unless they are one of the most
highly anticipated titles (like Final Fantasy 8 or The Legend
of Zelda: Ocarina of Time). But as the release date nears,
purchase intent begins to rise with awareness, to varying
degrees. This allows us to see if a marketing campaign is
not only reaching gamers, but whether it is influencing
them to buy.
3)
Title buyer profiles
We
also ask all respondents which games they have purchased
recently. Over time, we will gather enough owners of specific
titles to be able to form a profile. We feel the minimum
sample size to get solid results is around 100 people -
we currently have that amount for most of the major titles.
We can find out what other games these people buy, what
games they intend to buy, demographics, etc.
4)
Specific issues
In
addition to the core research that comprises the three points
above, we also ask specific questions on a different issue
every month.
Omnibus
questions
One
important issue I did not address with you on the phone is
clients' ability to add omnibus questions to the monthly survey.
Subscribing to the Videogame Snapshot will allow you access
to 1,000 gamers every month, something no other monthly study
can match. The results from any omnibus questions are not
shared with any other Snapshot subscribers.
Methodology
and schedule
It
is important to note that our research is based on interviews
with 1,000 gamers, not head-of-households. Our data supplier
finds households through predictive dialing (not lists of
gamers), and speaks to the head-of-household. If the home
has a PSX, N64 or Dreamcast, the head-of-household is then
asked if it is OK to speak with the "primary user of that
system (or systems)". Sometimes the person on the phone is
the primary gamer, in which case he/she is interviewed. However,
this is usually not the case, so it is necessary to see if
the gamer is home. If the person is nearby and agrees to do
the survey, he/she is interviewed. In our last wave of research,
respondents' ages ranged from 7 to 60 years.
We
conduct this research on a monthly basis. The research takes
sixteen days to complete, and the report is issued a week
later. All input from clients (games to tracked, omnibus questions,
etc.) is due a week before the survey is put into the field.
This
gives you the ability to add titles of your choosing into
the awareness tracking list, and the ability to add omnibus
questions at cost. In addition to the report, you are provided
full-page color charts and two SPSS (or Excel) data files,
one for the month's research and another that compiles all
purchase data from past months.
Questions?
Contact our videogame
research team.